📊 Arguments Control

The Arguments system is used to drive animations within the cockpit (e.g., switches, levers, gauges).

Beyond physical movement, arguments are also commonly used to:

  • Toggle Lights: Change the emissive state of panels, indicators, or internal lighting.
Manage Visibility**: Hide or show specific groups such as the **Pilot**, *Seat, or specific equipment variants.

This tool allows you to manually control these states and see the total complexity of the animation data.

🖱️ Interface

  • Argument Count: The header displays the total number of unique animatable arguments detected in the model.
  • List: Displays all available arguments sorted by ID (e.g., ARG 000, ARG 001...).
  • Slider: Drag to set the value (default range -1.0 to 1.0).
  • Input: The green value number can be double-clicked to type a precise number for fine-tuning.

🎮 Controls

  • ↺ Reset: Sets all arguments back to 0.
  • ▶ Play: Starts a test animation loop that cycles all arguments from 0 -> 1 -> 0 -> -1 -> 0. This is useful to see "what moves" and identify the function of each ID.

PitForge 3D Technical Documentation

v2.1.2